The rules and calculations concern that demo alone. They do not authenticate an outside company, game catalogue, licence, payment timing or legal status. No account, password or real deposit is needed to use this game.
Six balls and two independent offers per shot
Choose target 8,12,18 or 24 runs and stake 10,20,50 or 100 virtual coins before starting. One captured stake covers an innings of at most six balls and two wickets. Choose Defend, Drive, Cut or Sweep for each delivery. The selected chart generates two independent outcomes, shown together.
Normally keep the first outcome. With your once-per-innings swap token, you may instead keep the second after viewing both. The ignored outcome has no effect on runs or wickets. A selected wicket adds no runs and does not subtract runs already earned.
Accepting an offer and ending the innings
An offered wicket has no effect until accepted. If the first offer would be a second wicket, an available token can still select the second instead. Keeping the first saves the token; choosing the second spends it even if both offers are equal. Once spent, every later delivery automatically applies its first outcome.
Reaching the target wins. A second accepted wicket loses. Completing the sixth ball below the target also loses. For example, at six runs and one wicket, offers W and 6 can be swapped to reach twelve runs without accepting the wicket.
Exact optimal shots and accept-or-swap decisions
The finite-state calculation includes balls used, runs, wickets and token availability. It maximizes continuation success across all four shot rows and, when the token is available, both acceptance choices after viewing the pair. For the chosen target, initial optimal success probability is P and fixed winning gross multiplier is 0.96/P.
The maximum expected gross return is 96% under optimal adaptive shots and acceptance decisions. Other policies can return less. This is not 96% win probability, a session promise or an outside operator’s RTP. The displayed coach chooses a maximum-chance shot or acceptance decision; ties preserve the token.
Virtual balance, carry and manual refill
The initial wallet has 1,000 free virtual coins. These coins have no cash value and cannot be deposited, withdrawn or redeemed. Settled balance and fractional payout carry are stored locally in the browser. Whole-coin credit uses a carried fraction so repeated settlement does not discard every fractional part.
Refill is available only while idle and the balance is below the minimum stake of 10. It sets the balance to 1,000 coins; it does not add 1,000 to the existing balance. Fractional carry is retained. Refill cannot erase a live over or refund its stake.
Local wallet and network requests
The game stores settled balance and fractional carry in local storage. It does not store an unfinished over for recovery. That behaviour explains the wallet, not the complete data handling of every service involved in loading a page.
Page resources include fonts and analytics. Site hosting, third-party requests and access logs can expose technical information such as an IP address and request details. This guide does not promise anonymity, a specific cookie lifetime, no profiling or a particular provider retention policy. Browser privacy controls and each provider’s own information govern those separate questions.
Captured settings and pending offer controls
Starting deducts one stake and locks the target and stake until settlement. While a delivery resolves, another shot and acceptance cannot be submitted. With a token available, the next shot stays locked until you keep the first or select the second offer. Refill stays locked throughout the innings.
There is no Auto innings, cashout, extra-ball purchase or mid-round target change. Sound is optional. Reduced motion shortens the delivery display delay without changing either sampled outcome or the accepted scoring rule.
Frequently asked questions
How are the two offers sampled?
Choose target 8,12,18 or 24 runs and stake 10,20,50 or 100 virtual coins before starting. One captured stake covers an innings of at most six balls and two wickets. Choose Defend, Drive, Cut or Sweep for each delivery. The selected chart generates two independent outcomes, shown together. Normally keep the first outcome. With your once-per-innings swap token, you may instead keep the second after viewing both. The ignored outcome has no effect on runs or wickets. A selected wicket adds no runs and does not subtract runs already earned.
Can a second offered wicket be swapped?
An offered wicket has no effect until accepted. If the first offer would be a second wicket, an available token can still select the second instead. Keeping the first saves the token; choosing the second spends it even if both offers are equal. Once spent, every later delivery automatically applies its first outcome. Reaching the target wins. A second accepted wicket loses. Completing the sixth ball below the target also loses. For example, at six runs and one wicket, offers W and 6 can be swapped to reach twelve runs without accepting the wicket.
Does96% mean the win chance?
The finite-state calculation includes balls used, runs, wickets and token availability. It maximizes continuation success across all four shot rows and, when the token is available, both acceptance choices after viewing the pair. For the chosen target, initial optimal success probability is P and fixed winning gross multiplier is 0.96/P. The maximum expected gross return is 96% under optimal adaptive shots and acceptance decisions. Other policies can return less. This is not 96% win probability, a session promise or an outside operator’s RTP. The displayed coach chooses a maximum-chance shot or acceptance decision; ties preserve the token.
Which shot charts are used?
Columns are 0,1,2,3,4,6,W in that order. Defend:20,38,22,10,6,1,3. Drive:15,25,25,10,15,4,6. Cut:18,18,20,8,22,6,8. Sweep:20,10,12,5,25,15,13. Every row sums to 100. Both offers use the same selected row but are independent. The second is sampled even after the token is spent, then ignored. Published probabilities remain fixed; the best shot can change because the remaining balls, runs, wickets and token change.
Can settings change during an innings?
Starting deducts one stake and locks the target and stake until settlement. While a delivery resolves, another shot and acceptance cannot be submitted. With a token available, the next shot stays locked until you keep the first or select the second offer. Refill stays locked throughout the innings. There is no Auto innings, cashout, extra-ball purchase or mid-round target change. Sound is optional. Reduced motion shortens the delivery display delay without changing either sampled outcome or the accepted scoring rule.
When can the wallet be restored?
The initial wallet has 1,000 free virtual coins. These coins have no cash value and cannot be deposited, withdrawn or redeemed. Settled balance and fractional payout carry are stored locally in the browser. Whole-coin credit uses a carried fraction so repeated settlement does not discard every fractional part. Refill is available only while idle and the balance is below the minimum stake of 10. It sets the balance to 1,000 coins; it does not add 1,000 to the existing balance. Fractional carry is retained. Refill cannot erase a live over or refund its stake.
Does reload recover pending offers?
An unfinished over is not saved for recovery. Reloading or leaving during play does not restore that over or refund the already deducted stake. The settled wallet and carry can remain in local storage when browser storage is available. Storage belongs to this browser and site origin rather than an online account. Another device or browser does not automatically share it. Deleting site data can remove the wallet and carry. Clearing only cached files and clearing site storage are different browser operations, so neither should be described as a universal reset procedure.
Does this provide an outside login?
There is no external sign-in, registration, password reset or identity-document upload in this demo. Pressing Start over uses the local virtual wallet; it does not create a customer account. This guide cannot recover access to a different service or verify an alleged support number. External login procedures, OTP features and account-recovery requirements are not established by this guide. A matching name, a search ranking or an encrypted connection does not authenticate a business. No password, payment credential or identity document is needed to use this browser game.
Can virtual coins be withdrawn?
The browser wallet is not a payment account. It has no supported payment methods, withdrawal queue, fee schedule, real-money limits or identity-check procedure. The refill button restores virtual coins under the stated idle rule; it is not a deposit or transfer. No external DBEasy processing times, bank partnerships or banking instructions have been verified here. Accordingly this page supplies no fabricated timing table or request to make a test deposit, send identity photographs or transfer funds to a purported merchant. The demo’s return formula says nothing about an outside withdrawal claim.
Are page requests completely local?
The game stores settled balance and fractional carry in local storage. It does not store an unfinished over for recovery. That behaviour explains the wallet, not the complete data handling of every service involved in loading a page. Page resources include fonts and analytics. Site hosting, third-party requests and access logs can expose technical information such as an IP address and request details. This guide does not promise anonymity, a specific cookie lifetime, no profiling or a particular provider retention policy. Browser privacy controls and each provider’s own information govern those separate questions.
Read the twin-offer rules and try the original browser demo with free virtual coins. Play the free demo